{ "註釋": [ "在下方添加數據,格式如下:", { "遊戲劇情文本內音樂文件名": "萌百共享站音樂文件名" }, "注意:數據後必須有英文逗號;所有的雙引號和冒號必須是英文符號。" ], "babel_intro": "M_dia_babel_intro", "babel_loop": "M_dia_babel_loop", "ekg_loop": "D_avg_ekg_loop", "radio": "D_avg_radio", "phone": "D_avg_phone", "slideshow": "D_avg_slideshow", "d_gen_walk_n": "D_gen_walk_n", "d_gen_explo_n": "D_gen_explo_n", "d_gen_thunders_amb": "D_gen_thunders_amb", "d_sp_chixiaobadao": "D_sp_chixiaobadao", "d_gen_signalbomb": "D_gen_signalbomb", "d_gen_surfacefrozen": "D_gen_surfacefrozen", "d_gen_soldiersrun": "D_gen_soldiersrun", "d_sp_ballista": "D_sp_ballista", "d_gen_dooropen": "D_gen_dooropen", "d_gen_doorclose": "D_gen_doorclose", "d_sp_amiyakilling": "D_sp_amiyakilling", "d_gen_transmissionget": "D_gen_transmissionget", "d_gen_heartbeat": "D_gen_heartbeat", "p_imp_arrow_h": "P_imp_arrow_h", "beach": "D_amb_beach", "doorclosequite": "D_gen_doorclosequite", "doorknockquite": "D_gen_doorknockquite", "dooropenquite": "D_gen_dooropenquite", "fireworks": "D_gen_fireworks", "leaveshake": "D_gen_leaveshake", "phonevibration": "D_gen_phonevibration", "runsand": "D_gen_runsand", "smallearthquake": "D_gen_smallearthquake", "livecrowd": "D_gen_livecrowd", "blizzard": "D_amb_blizzard", "pistol": "D_gen_pistol", "drift": "D_gen_drift", "sheildimpact": "D_gen_sheildimpact", "bottlebroken": "D_gen_bottlebroken", "sportscarstart": "D_gen_sportscarstart", "motorbikestart": "D_gen_motorbikestart", "rungeneral": "D_gen_rungeneral", "knifegore": "D_gen_knifegore", "fightgeneral": "D_gen_fightgeneral", "transmission": "D_gen_transmission", "e_imp_sword_h": "E_imp_sword_h", "e_skill_bslimeexplo_n": "E_skill_bslimeexplo_n", "e_skill_skulsrshot": "E_skill_skulsrshot", "e_skill_skulsrexplo": "E_skill_skulsrexplo", "e_skill_skulsrsword": "E_skill_skulsrsword", "e_skill_driftsand": "E_skill_driftsand", "e_skill_demonkatk": "E_skill_demonkatk", "p_skill_chimera": "P_skill_chimera", "p_skill_blacktimewand_shot": "P_skill_blacktimewand_shot", "p_skill_blacktimewand": "P_skill_blacktimewand", "p_skill_spiritexplo": "P_skill_spiritexplo", "b_char_defboost": "B_char_defboost", "tokenset": "B_char_tokenset", "getcast": "B_char_getcast", "flashback": "G_ui_stagepush", "flashback2": "G_ui_stagepull", "e_atk_magmasnail_n": "E_atk_magmasnail_n", "e_atk_bigaxe_d": "E_atk_bigaxe_d", "e_atk_bales_n": "E_atk_bales_n", "e_atk_arrow_h": "E_atk_arrow_h", "e_atk_blunt_n": "E_atk_blunt_n", "e_atk_magic_n": "E_atk_magic_n", "e_atk_saw_n_1": "E_atk_saw_n_1", "e_atk_saw_n_2": "E_atk_saw_n_2", "b_char_rockexplo": "B_char_rockexplo", "char_emp": "B_char_emp", "p_imp_axe_h": "P_imp_axe_h", "p_imp_grenade_n": "P_imp_grenade_n", "p_imp_amiyamag_h": "P_imp_amiyamag_h", "p_imp_whip_h": "P_imp_whip_h", "p_imp_blunt_h": "P_imp_blunt_h", "p_imp_sword_n": "P_imp_sword_n", "p_imp_tekken_h": "P_imp_tekken_h", "p_imp_naginata_elc": "P_imp_naginata_elc", "p_atk_smg_h": "P_atk_smg_h", "p_atk_elecball_n": "P_atk_elecball_n", "mist_loop": "M_dia_mist_loop", "mist_intro": "M_dia_mist_intro", "calamity_intro": "M_dia_calamity_intro", "calamity_loop": "M_dia_calamity_loop", "escape_intro": "M_dia_escape_intro", "escape_loop": "M_dia_escape_loop", "escapebattle_intro": "M_bat_escapebattle_intro", "escapebattle_loop": "M_bat_escapebattle_loop", "m_bat_game02_intro": "M_bat_game02_intro", "m_bat_game02_loop": "M_bat_game02_loop", "normalbattle_intro": "M_bat_normalbattle_intro", "normalbattle_loop": "M_bat_normalbattle_loop", "normal01_intro": "M_bat_normal01_intro", "normal01_loop": "M_bat_normal01_loop", "normal02_intro": "M_bat_normal02_intro", "normal02_loop": "M_bat_normal02_loop", "normal03_intro": "M_bat_normal03_intro", "normal03_loop": "M_bat_normal03_loop", "m_bat_epic_intro": "M_bat_epic_intro", "m_bat_epic_loop": "M_bat_epic_loop", "longmenbat_intro": "M_bat_longmenbat_intro", "longmenbat_loop": "M_bat_longmenbat_loop", "farce_intro": "M_dia_farce_intro", "farce_loop": "M_dia_farce_loop", "bar_intro": "M_avg_longmenbar_intro", "bar_loop": "M_avg_longmenbar_loop", "darkalley_intro": "M_avg_longmendarkalley_intro", "darkalley_loop": "M_avg_longmendarkalley_loop", "marketplace_intro": "M_avg_longmenmarketplace_intro", "marketplace_loop": "M_avg_longmenmarketplace_loop", "storyendjp_intro": "M_avg_storyendjp_intro", "storyendjp_loop": "M_avg_storyendjp_loop", "chasing_intro": "M_bat_chasing_intro", "chasing_loop": "M_bat_chasing_loop", "gorgeousdebut_intro": "M_bat_gorgeousdebut_intro", "gorgeousdebut_loop": "M_bat_gorgeousdebut_loop", "kingmouse_intro": "M_bat_kingmouse_intro", "kingmouse_loop": "M_bat_kingmouse_loop", "penguinlogistics_intro": "M_sys_penguinlogistics_intro", "penguinlogistics_loop": "M_sys_penguinlogistics_loop", "speedoflight_intro": "M_avg_speedoflight_intro", "speedoflight_loop": "M_avg_speedoflight_loop", "longmenbatimp_intro": "M_bat_longmenbatimp_intro", "longmenbatimp_loop": "M_bat_longmenbatimp_loop", "longmenoffice_intro": "M_bat_longmenoffice_intro", "longmenoffice_loop": "M_bat_longmenoffice_loop", "chernormal_intro": "M_bat_qiecheng_intro", "chernormal_loop": "M_bat_qiecheng_loop", "cherimp_intro": "M_bat_qiechengimp_intro", "cherimp_loop": "M_bat_qiechengimp_loop", "epic_intro": "M_bat_epic_intro", "epic_loop": "M_bat_epic_loop", "indust_intro": "M_bat_indust_intro", "indust_loop": "M_bat_indust_loop", "darkness01_intro": "M_dia_darkness01_intro", "darkness01_loop": "M_dia_darkness01_loop", "darkness02_intro": "M_dia_darkness02_intro", "darkness02_loop": "M_dia_darkness02_loop", "frostnova_intro": "M_bat_frostnova_intro", "frostnova_loop": "M_bat_frostnova_loop", "void_intro": "M_sys_void_intro", "void_loop": "M_sys_void_loop", "tech_intro": "M_sys_tech_intro", "tech_loop": "M_sys_tech_loop", "lab_intro": "M_sys_lab_intro", "lab_loop": "M_sys_lab_loop", "m_sys_science_intro": "M_sys_science_intro", "m_sys_science_loop": "M_sys_science_loop", "m_dia_street_intro": "M_dia_street_intro", "m_dia_street_loop": "M_dia_street_loop", "victory_intro": "M_bat_victory_intro", "victory_loop": "M_bat_victory_loop", "loading_intro": "M_sys_loading_intro", "loading_loop": "M_sys_loading_loop", "failed_intro": "M_bat_failed_intro", "failed_loop": "M_bat_failed_loop", "fesedm_intro": "M_bat_fesedm_intro", "fesedm_loop": "M_bat_fesedm_loop", "fesmetal_intro": "M_bat_fesmetal_intro", "fesmetal_loop": "M_bat_fesmetal_loop", "fesready_intro": "M_sys_fesready_intro", "fesready_loop": "M_sys_fesready_loop", "volcano_intro": "M_bat_volcano_intro", "volcano_loop": "M_bat_volcano_loop", "emperor_intro": "M_sys_emperor_intro", "emperor_loop": "M_sys_emperor_loop", "nightoflongmen_intro": "M_dia_nightoflongmen_intro", "nightoflongmen_loop": "M_dia_nightoflongmen_loop", "newhope01_intro": "M_dia_newhope01_intro", "newhope01_loop": "M_dia_newhope01_loop", "frostnovadie_intro": "M_avg_frostnovadie_intro", "frostnovadie_loop": "M_avg_frostnovadie_loop", "loneliness_intro": "M_avg_loneliness_intro", "loneliness_loop": "M_avg_loneliness_loop", "frostnovaevolution_intro": "M_bat_frostnovaevolution_intro", "frostnovaevolution_loop": "M_bat_frostnovaevolution_loop", "snowmonster_intro": "M_bat_snowmonster_intro", "snowmonster_loop": "M_bat_snowmonster_loop", "path_intro": "M_dia_path_intro", "path_loop": "M_dia_path_loop", "---請在上方添加數據---": "---請在上方添加數據---" }
["[CHARACTER", "BACKGROUND", "BACKGROUNDTWEEN", "BGEFFECT", "BLOCKER", "CAMERAEFFECT", "CAMERASHAKE", "CHAA", "CHARACTER", "CHARACTERACTION", "CHARACTERCUTIN", "CHARSLOT", "CONSUMEGUIDEONSTORYEND", "CURTAIN", "DALAY", "DALEY", "DEALY", "DECISION", "DELAT", "DELAU", "DELAY", "DELAY9TI", "DELAYT", "DIALO", "DIALOG", "EFFECT", "FADETIME", "GOTO", "GOTOPAGE", "HIDEITEM", "IMAGE", "IMAGEROTATE", "IMAGETWEEN", "LARGEBG", "LARGEBGTWEEN", "MULTILINE", "MUSICVOLUME", "MUSICVOLUNE", "NAME", "PALYSOUND", "PLAYMUSIC", "PLAYSOUND", "POPUPDIALOG", "PREDICATE", "SHOWITEM", "SKIPNODE", "SKIPTOTHIS", "SOUNDVOLUME", "STARTBATTLE", "STICKER", "STICKERCLEAR", "STOPMUCIS", "STOPMUSIC", "STOPSOUND", "SUBTITLE", "THEATER", "TUTORIAL", "VIDEO"]
{ "註釋": [ "在下方添加數據,格式如下:", { "遊戲劇情文本內音樂文件名": "萌百共享站音樂文件名" }, "注意:數據後必須有英文逗號;所有的雙引號和冒號必須是英文符號。" ], "babel_intro": "M_dia_babel_intro", "babel_loop": "M_dia_babel_loop", "ekg_loop": "D_avg_ekg_loop", "radio": "D_avg_radio", "phone": "D_avg_phone", "slideshow": "D_avg_slideshow", "d_gen_walk_n": "D_gen_walk_n", "d_gen_explo_n": "D_gen_explo_n", "d_gen_thunders_amb": "D_gen_thunders_amb", "d_sp_chixiaobadao": "D_sp_chixiaobadao", "d_gen_signalbomb": "D_gen_signalbomb", "d_gen_surfacefrozen": "D_gen_surfacefrozen", "d_gen_soldiersrun": "D_gen_soldiersrun", "d_sp_ballista": "D_sp_ballista", "d_gen_dooropen": "D_gen_dooropen", "d_gen_doorclose": "D_gen_doorclose", "d_sp_amiyakilling": "D_sp_amiyakilling", "d_gen_transmissionget": "D_gen_transmissionget", "d_gen_heartbeat": "D_gen_heartbeat", "p_imp_arrow_h": "P_imp_arrow_h", "beach": "D_amb_beach", "doorclosequite": "D_gen_doorclosequite", "doorknockquite": "D_gen_doorknockquite", "dooropenquite": "D_gen_dooropenquite", "fireworks": "D_gen_fireworks", "leaveshake": "D_gen_leaveshake", "phonevibration": "D_gen_phonevibration", "runsand": "D_gen_runsand", "smallearthquake": "D_gen_smallearthquake", "livecrowd": "D_gen_livecrowd", "blizzard": "D_amb_blizzard", "pistol": "D_gen_pistol", "drift": "D_gen_drift", "sheildimpact": "D_gen_sheildimpact", "bottlebroken": "D_gen_bottlebroken", "sportscarstart": "D_gen_sportscarstart", "motorbikestart": "D_gen_motorbikestart", "rungeneral": "D_gen_rungeneral", "knifegore": "D_gen_knifegore", "fightgeneral": "D_gen_fightgeneral", "transmission": "D_gen_transmission", "e_imp_sword_h": "E_imp_sword_h", "e_skill_bslimeexplo_n": "E_skill_bslimeexplo_n", "e_skill_skulsrshot": "E_skill_skulsrshot", "e_skill_skulsrexplo": "E_skill_skulsrexplo", "e_skill_skulsrsword": "E_skill_skulsrsword", "e_skill_driftsand": "E_skill_driftsand", "e_skill_demonkatk": "E_skill_demonkatk", "p_skill_chimera": "P_skill_chimera", "p_skill_blacktimewand_shot": "P_skill_blacktimewand_shot", "p_skill_blacktimewand": "P_skill_blacktimewand", "p_skill_spiritexplo": "P_skill_spiritexplo", "b_char_defboost": "B_char_defboost", "tokenset": "B_char_tokenset", "getcast": "B_char_getcast", "flashback": "G_ui_stagepush", "flashback2": "G_ui_stagepull", "e_atk_magmasnail_n": "E_atk_magmasnail_n", "e_atk_bigaxe_d": "E_atk_bigaxe_d", "e_atk_bales_n": "E_atk_bales_n", "e_atk_arrow_h": "E_atk_arrow_h", "e_atk_blunt_n": "E_atk_blunt_n", "e_atk_magic_n": "E_atk_magic_n", "e_atk_saw_n_1": "E_atk_saw_n_1", "e_atk_saw_n_2": "E_atk_saw_n_2", "b_char_rockexplo": "B_char_rockexplo", "char_emp": "B_char_emp", "p_imp_axe_h": "P_imp_axe_h", "p_imp_grenade_n": "P_imp_grenade_n", "p_imp_amiyamag_h": "P_imp_amiyamag_h", "p_imp_whip_h": "P_imp_whip_h", "p_imp_blunt_h": "P_imp_blunt_h", "p_imp_sword_n": "P_imp_sword_n", "p_imp_tekken_h": "P_imp_tekken_h", "p_imp_naginata_elc": "P_imp_naginata_elc", "p_atk_smg_h": "P_atk_smg_h", "p_atk_elecball_n": "P_atk_elecball_n", "mist_loop": "M_dia_mist_loop", "mist_intro": "M_dia_mist_intro", "calamity_intro": "M_dia_calamity_intro", "calamity_loop": "M_dia_calamity_loop", "escape_intro": "M_dia_escape_intro", "escape_loop": "M_dia_escape_loop", "escapebattle_intro": "M_bat_escapebattle_intro", "escapebattle_loop": "M_bat_escapebattle_loop", "m_bat_game02_intro": "M_bat_game02_intro", "m_bat_game02_loop": "M_bat_game02_loop", "normalbattle_intro": "M_bat_normalbattle_intro", "normalbattle_loop": "M_bat_normalbattle_loop", "normal01_intro": "M_bat_normal01_intro", "normal01_loop": "M_bat_normal01_loop", "normal02_intro": "M_bat_normal02_intro", "normal02_loop": "M_bat_normal02_loop", "normal03_intro": "M_bat_normal03_intro", "normal03_loop": "M_bat_normal03_loop", "m_bat_epic_intro": "M_bat_epic_intro", "m_bat_epic_loop": "M_bat_epic_loop", "longmenbat_intro": "M_bat_longmenbat_intro", "longmenbat_loop": "M_bat_longmenbat_loop", "farce_intro": "M_dia_farce_intro", "farce_loop": "M_dia_farce_loop", "bar_intro": "M_avg_longmenbar_intro", "bar_loop": "M_avg_longmenbar_loop", "darkalley_intro": "M_avg_longmendarkalley_intro", "darkalley_loop": "M_avg_longmendarkalley_loop", "marketplace_intro": "M_avg_longmenmarketplace_intro", "marketplace_loop": "M_avg_longmenmarketplace_loop", "storyendjp_intro": "M_avg_storyendjp_intro", "storyendjp_loop": "M_avg_storyendjp_loop", "chasing_intro": "M_bat_chasing_intro", "chasing_loop": "M_bat_chasing_loop", "gorgeousdebut_intro": "M_bat_gorgeousdebut_intro", "gorgeousdebut_loop": "M_bat_gorgeousdebut_loop", "kingmouse_intro": "M_bat_kingmouse_intro", "kingmouse_loop": "M_bat_kingmouse_loop", "penguinlogistics_intro": "M_sys_penguinlogistics_intro", "penguinlogistics_loop": "M_sys_penguinlogistics_loop", "speedoflight_intro": "M_avg_speedoflight_intro", "speedoflight_loop": "M_avg_speedoflight_loop", "longmenbatimp_intro": "M_bat_longmenbatimp_intro", "longmenbatimp_loop": "M_bat_longmenbatimp_loop", "longmenoffice_intro": "M_bat_longmenoffice_intro", "longmenoffice_loop": "M_bat_longmenoffice_loop", "chernormal_intro": "M_bat_qiecheng_intro", "chernormal_loop": "M_bat_qiecheng_loop", "cherimp_intro": "M_bat_qiechengimp_intro", "cherimp_loop": "M_bat_qiechengimp_loop", "epic_intro": "M_bat_epic_intro", "epic_loop": "M_bat_epic_loop", "indust_intro": "M_bat_indust_intro", "indust_loop": "M_bat_indust_loop", "darkness01_intro": "M_dia_darkness01_intro", "darkness01_loop": "M_dia_darkness01_loop", "darkness02_intro": "M_dia_darkness02_intro", "darkness02_loop": "M_dia_darkness02_loop", "frostnova_intro": "M_bat_frostnova_intro", "frostnova_loop": "M_bat_frostnova_loop", "void_intro": "M_sys_void_intro", "void_loop": "M_sys_void_loop", "tech_intro": "M_sys_tech_intro", "tech_loop": "M_sys_tech_loop", "lab_intro": "M_sys_lab_intro", "lab_loop": "M_sys_lab_loop", "m_sys_science_intro": "M_sys_science_intro", "m_sys_science_loop": "M_sys_science_loop", "m_dia_street_intro": "M_dia_street_intro", "m_dia_street_loop": "M_dia_street_loop", "victory_intro": "M_bat_victory_intro", "victory_loop": "M_bat_victory_loop", "loading_intro": "M_sys_loading_intro", "loading_loop": "M_sys_loading_loop", "failed_intro": "M_bat_failed_intro", "failed_loop": "M_bat_failed_loop", "fesedm_intro": "M_bat_fesedm_intro", "fesedm_loop": "M_bat_fesedm_loop", "fesmetal_intro": "M_bat_fesmetal_intro", "fesmetal_loop": "M_bat_fesmetal_loop", "fesready_intro": "M_sys_fesready_intro", "fesready_loop": "M_sys_fesready_loop", "volcano_intro": "M_bat_volcano_intro", "volcano_loop": "M_bat_volcano_loop", "emperor_intro": "M_sys_emperor_intro", "emperor_loop": "M_sys_emperor_loop", "nightoflongmen_intro": "M_dia_nightoflongmen_intro", "nightoflongmen_loop": "M_dia_nightoflongmen_loop", "newhope01_intro": "M_dia_newhope01_intro", "newhope01_loop": "M_dia_newhope01_loop", "frostnovadie_intro": "M_avg_frostnovadie_intro", "frostnovadie_loop": "M_avg_frostnovadie_loop", "loneliness_intro": "M_avg_loneliness_intro", "loneliness_loop": "M_avg_loneliness_loop", "frostnovaevolution_intro": "M_bat_frostnovaevolution_intro", "frostnovaevolution_loop": "M_bat_frostnovaevolution_loop", "snowmonster_intro": "M_bat_snowmonster_intro", "snowmonster_loop": "M_bat_snowmonster_loop", "path_intro": "M_dia_path_intro", "path_loop": "M_dia_path_loop", "---請在上方添加數據---": "---請在上方添加數據---" }
["[CHARACTER", "BACKGROUND", "BACKGROUNDTWEEN", "BGEFFECT", "BLOCKER", "CAMERAEFFECT", "CAMERASHAKE", "CHAA", "CHARACTER", "CHARACTERACTION", "CHARACTERCUTIN", "CHARSLOT", "CONSUMEGUIDEONSTORYEND", "CURTAIN", "DALAY", "DALEY", "DEALY", "DECISION", "DELAT", "DELAU", "DELAY", "DELAY9TI", "DELAYT", "DIALO", "DIALOG", "EFFECT", "FADETIME", "GOTO", "GOTOPAGE", "HIDEITEM", "IMAGE", "IMAGEROTATE", "IMAGETWEEN", "LARGEBG", "LARGEBGTWEEN", "MULTILINE", "MUSICVOLUME", "MUSICVOLUNE", "NAME", "PALYSOUND", "PLAYMUSIC", "PLAYSOUND", "POPUPDIALOG", "PREDICATE", "SHOWITEM", "SKIPNODE", "SKIPTOTHIS", "SOUNDVOLUME", "STARTBATTLE", "STICKER", "STICKERCLEAR", "STOPMUCIS", "STOPMUSIC", "STOPSOUND", "SUBTITLE", "THEATER", "TUTORIAL", "VIDEO"]
該頁面記錄了明日方舟的新手初始引導劇情。
下文中,「-[1]」處為博士的名字,隨用戶名字變化。
切爾諾伯格核心區,少女將棺中之人——博士喚醒。
名為阿米婭的少女試圖向博士解釋現狀,整合運動卻在這時對他們發動了襲擊。
[HEADER(is_tutorial=true, is_skippable=true, is_autoable=true, fit_mode="BLACK_MASK", deny_auto_switch_scene=true)] 初始引導 // Comments [PlayMusic(key="$babel_loop", volume=0.8, delay=0.2)] [name=""] 哦,是你。 [Dialog] [Image(image="bg_0_babel", fadetime=1, block=true)] [ImageTween(image="bg_0_babel", tiled=true, xScaleTo=1.05, yScaleTo=1.05, duration=3, block=false)] [ImageTween(image="bg_0_babel", tiled=true, xScaleTo=1.5, yScaleTo=1.5, duration=75, block=false)] [name=""] 離我們上一次見面,已經過去了很久。 [name=""] 這段時間裡......你一直徘徊在懸崖的邊緣。 [Dialog] [Delay(time=1.3)] [name=""] 你可能已經忘記了你的身份,但你還記得那個名字,這就夠了。 [Dialog] [name=""] ——好了,別在這裡逗留太久。 [name=""] 畢竟,你既不是我的客人,也不應該出現在這裡。 [name=""] 她需要你。 [Dialog] [Delay(time=1)] [name=""] 12月23日。 [name=""] 你可能記不清這一天對你來說,究竟意味著什麼。 [name=""] 這會讓你陷入十分危險的處境。 [name=""] ...... [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Image] [name=""] 不。 [name=""] 你必須想起來。 [Dialog] [PlayMusic(intro="$ekg_loop", key="$ekg_loop", volume=0.8, delay=0)] //閃爍 [Blocker(a=1, r=255, g=255, b=255, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [CameraEffect(effect="Grayscale", fadetime=0, keep=true, initamount=0, amount=1)] [Image(image="bg_0_am", tiled=true, fadetime=0, block=false)] [Blocker(a=0, fadetime=0.3, block=true)] [CameraEffect(effect="Grayscale", fadetime=18, amount=0, block=false)] [Delay(time=2)] [name="模糊的聲音"] ......知覺...... [name="模糊的聲音"] 開始循環............阻升主......停跳液注入完成...... [Dialog] [Delay(time=2)] [CameraEffect(effect="Grayscale", fadetime=8, amount=1, block=false)] [name="模糊的聲音"] ......體溫過低............海克塞米松20cc,靜推。 [Dialog] [CameraEffect(effect="Grayscale", fadetime=8, amount=0, block=false)] [Delay(time=1)] [name="模糊的聲音"] 止血鉗! [name="模糊的聲音"] ......狀態正常......開始切除......注意室顫...... [Dialog] [Delay(time=1)] [name="模糊的聲音"] ......抱歉...... [name="模糊的聲音"] 又讓你受苦了。 [Delay(time=0.5)] [StopMusic(fadetime=1)] [Background(fadetime=1, block=false)] // 閃屏效果 [PlaySound(key="$flashback", volume=0.3)] [PlaySound(key="$e_atk_arrow_h", volume=0.2, Delay=0.4)] [PlaySound(key="$flashback", volume=0.1, Delay=0.3)] [PlaySound(key="$flashback", volume=0.2, Delay=0.7)] [Blocker(a=1, r=255, g=255, b=255, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [Blocker(a=1, r=159, g=254, b=255, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [Blocker(a=0.8, r=255, g=96, b=15, afrom=1, rfrom=14, gfrom=0, bfrom=15, fadetime=0.2, block=true)] [Blocker(a=0.8, r=0, g=0, b=0, afrom=0.8, rfrom=255, gfrom=96, bfrom=15, fadetime=0.3, block=true)] [delay=0.5] [Blocker(a=1, r=0, g=0, b=0, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.3, block=true)] [delay=1] [Blocker(a=1, r=225, g=225, b=225, afrom=1, rfrom=0, gfrom=0, bfrom=0, fadetime=2, block=true)] [Image(fadetime=0)] [Image(image="avg_0_2",x=-100, y=-50,xScale=1.3, yScale=1.3, fadetime=0)] [name="???"] ...... [name="???"] 博士...... [Blocker(a=0, fadetime=10, block=false)] [name="???"] .......手! [name="???"] 抓......緊! [name="???"] 抓緊我的手!! [Dialog(time=1)] [Delay(time=1)] // 鏡頭推移效果(阿米婭握手) [Blocker(a=0, fadetime=2, block=false)] [Delay(time=3)] [PlayMusic(intro="$darkness01_intro", key="$darkness01_loop", volume=0.8, crossfade=1, delay=0.5)] [Image(image="avg_0_1",x=-100, y=-50,xScale=1.3, yScale=1.3, fadetime=2)] [ImageTween(xFrom=-100, yFrom=-50, xTo=0, yTo=0, xScaleFrom=1.3, yScaleFrom=1.3, xScaleTo=1, yScaleTo=1, duration=35, block=false)] [name="???"] ...... [name="???"] 緊急...... [name="???"] ......救...... [name="???"] ......束了......! [Dialog] [Image(fadetime=2)] [Delay(time=2)] [Delay(time=1)] [Dialog] [Character(name="char_002_amiya_1#1")] [name="???"] 博士,博士! [Delay(time=1)] [Dialog] [name="???"] 醫生,博士他還好嗎? [name="???"] 剛才,剛才博士......明明已經拉住我的手了。 [name="???"] 但是到現在,博士都沒有清醒......怎麼辦...... [Character(name="char_016_medic")] [name="醫療幹員"] 阿米婭!別那麼著急,稍微冷靜點! [Character(name="char_016_medic",name2="char_002_amiya_1#4",focus=2)] [name="阿米婭"] 啊......抱,抱歉。 [Character(name="char_016_medic",name2="char_002_amiya_1#4",focus=1)] [name="醫療幹員"] 一遇到和博士有關的事情,你就變得慌慌張張的。 [name="醫療幹員"] 只不過,阿米婭,如果博士還是.....你該怎麼辦? [Character(name="char_016_medic",name2="char_002_amiya_1#4",focus=2)] [name="阿米婭"] ——我做好心理準備了。就像我們之前說的那樣做。 [Character(name="char_016_medic",name2="char_002_amiya_1#4",focus=1)] [name="醫療幹員"] ......我知道了。就按你說的做。 [Character(name="char_016_medic",name2="char_002_amiya_1#1",focus=2)] [name="阿米婭"] 那就......拜託你了。 [Character(name="char_016_medic",name2="char_002_amiya_1#4",focus=2)] [name="阿米婭"] 那博士...... [Character(name="char_016_medic",name2="char_002_amiya_1#4",focus=1)] [name="醫療幹員"] 放心吧阿米婭,博士的狀況已經穩定了。 [name="醫療幹員"] 我再檢查一次好了,包在我身上。 [Character(name="char_016_medic",name2="char_002_amiya_1#4",focus=2)] [name="阿米婭"] 那就......拜託你了! [Delay(time=1)] [Dialog] [Character(name="char_016_medic")] [name="醫療幹員"] 嗯。呼吸比較微弱,血壓正常。應該不要緊的。 [Blocker(a=0.6, r=255, g=150, b=13, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [PlaySound(key="$e_atk_blunt_n")] [CameraShake(duration=0.5, xstrength=3, ystrength=4, vibrato=30, randomness=90, block=true)] [Blocker(a=0, fadetime=0.2, block=true)] [Background(image="bg_indoor_1", width=1, height=1, fadetime=0.5, block=true)] [Character(name="char_002_amiya_1#6")] [name="阿米婭"] ——! [Character(name="char_016_medic")] [name="醫療幹員"] ...... [name="醫療幹員"] 你醒了? [name="醫療幹員"] 阿米婭,成功了,博士清醒了! [Character(name="char_002_amiya_1#3")] [name="阿米婭"] 博士......? [name="阿米婭"] 太好了,太好了......博士...... [Character(name="char_016_medic")] [name="醫療幹員"] 啊,小心!你現在還不能...... [Blocker(a=0.5, r=1, g=0.5, b=0.5, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [Blocker(a=0,fadetime=0.1, block=true)] [CameraShake(duration=0.5, xstrength=10, ystrength=12, vibrato=15, randomness=90, fadeout=true, block=false)] [Character(name="char_016_medic")] [name="醫療幹員"] 先別動,你的身體還沒有完全適應。 [Character(name="char_002_amiya_1#4")] [name="阿米婭"] 博士......? [Delay(time=1)] [Dialog] [Character(name="char_002_amiya_1#3", focus=-1)] [Decision(options="你們......是誰?", values="1")] [Predicate(references="1")] [Character(name="char_002_amiya_1#6")] [name="阿米婭"] 啊——博士——我...... [Character(name="char_002_amiya_1#4")] [name="阿米婭"] ...... [Character(name="char_002_amiya_1")] [name="阿米婭"] 我叫阿米婭。 [name="阿米婭"] 我們是來救你的。 [Decision(options="......我是......?", values="1")] [Predicate(references="1")] [Character(name="char_002_amiya_1#4")] [name="阿米婭"] 你...... [name="阿米婭"] 你和我們一樣,也是“羅德島”組織的一員。 [name="阿米婭"] ......是我的同伴。 [name="阿米婭"] ——Dr.{@nickname}。 [name="阿米婭"] 你是我,最重要的同伴。 [name="阿米婭"] 博士......不記得了嗎? [Decision(options="......我真的能相信你嗎?;......;是嗎......初次見面,阿米婭。", values="1;2;3")] [Predicate(references="1")] [Character(name="char_002_amiya_1#4")] [name="阿米婭"] ...... [name="阿米婭"] 我知道。我知道這對於博士你來說很難接受。 [name="阿米婭"] 我沒有奢望你現在就能回憶起過去,也不會要求你現在就信任我。 [Predicate(references="2")] [Character(name="char_002_amiya_1#4")] [name="阿米婭"] 難道說,Dr.{@nickname}也不記得我了...... [name="阿米婭"] ...... [name="阿米婭"] 就算是這樣......我也不會放棄的。 [name="阿米婭"] 我們為了找到你,已經付出了很多很多...... [Predicate(references="3")] [Character(name="char_002_amiya_1#6")] [name="阿米婭"] 啊,你,你好。 [name="阿米婭"] ...... [Character(name="char_002_amiya_1#4")] [name="阿米婭"] 不,我不是......我不知道該怎麼說......很多事情都不再是以前那樣了。 [name="阿米婭"] 就連我,肯定也變得和過去不一樣...... [Predicate(references="1;2;3")] [Character(name="char_002_amiya_1#1")] [name="阿米婭"] 至少,對我來說,博士始終是我最重要的人。無論發生什麼事,這一點是不會改變的。 [name="阿米婭"] 所以,請你.....請你多給我一點時間。 [name="阿米婭"] 哪怕只是一小段時間...... [Decision(options="......", values="1")] [Predicate(references="1")] [Character(name="char_002_amiya_1#1",name2="char_016_medic",focus=2)] [name="醫療幹員"] 博士真的......失憶了嗎? [Character(name="char_002_amiya_1#1",name2="char_016_medic",focus=1)] [name="阿米婭"] ...... [name="阿米婭"] 沒關係,如果,這樣能給博士一點空間的話...... [Decision(options="這裡到底是......", values="1")] [Predicate(references="1")] [name="阿米婭"] 這裡—— [character(fadetime=0.5)] [CameraShake(duration=0.5, xstrength=8, ystrength=10, vibrato=30, randomness=90, block=false)] [PlaySound(key="$b_char_rockexplo")] [StopMusic(fadetime=0.8)] [delay=0.6] [Character(name="char_002_amiya_1#6")] [name="阿米婭"] 誒?發生了什———— [character(name="char_002_amiya_1#6", name2="char_013_riop",focus=2)] [name="全副武裝的男性"] 阿米婭,有情況! [character(name="char_002_amiya_1#6", name2="char_013_riop",focus=2)] [name="全副武裝的男性"] 有人闖進了設施! [Blocker(a=1, r=0, g=0, b=0, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.6, block=true)] [delay=0.5] [Dialog] [PlayMusic(intro="$escape_intro", key="$escape_loop", volume=0.8, crossfade=1.5, delay=0.5)] [CameraShake(duration=0.5, xstrength=8, ystrength=10, vibrato=30, randomness=90, block=false)] [Character(name="char_1002_nsabr_1")] [Blocker(a=1, r=255, g=255, b=255, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [PlaySound(key="$b_char_rockexplo")] [Blocker(a=0, fadetime=1.5, block=true)] [Delay(time=0.7)] [character(name="char_002_amiya_1#6", name2="char_013_riop",focus=2)] [name="全副武裝的男性"] 他們的打扮......不是烏薩斯士兵! [character(name="char_1002_nsabr_1")] [CameraShake(duration=1, xstrength=4, ystrength=4, vibrato=30, randomness=90, block=false)] [PlaySound(key="$d_gen_soldiersrun")] [name="整合運動成員"] —————— [Dialog] [character(name="char_013_riop")] [name="全副武裝的男性"] 你們想幹什麼! [Dialog] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [PlaySound(key="$d_sp_ballista")] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [CameraShake(duration=0.6, xstrength=5, ystrength=8, vibrato=30, randomness=90, block=true)] [character(name="char_013_riop")] [name="全副武裝的男性"] 敵襲!阿米婭,敵人裝備了重火力兵器! [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [PlaySound(key="$e_atk_arrow_h")] [PlaySound(key="$e_atk_arrow_h")] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [CameraShake(duration=0.6, xstrength=5, ystrength=8, vibrato=30, randomness=90, block=true)] [character(name="char_016_medic")] [name="醫療幹員"] 唔唔唔唔! [character(name="char_002_amiya_1#7")] [name="阿米婭"] 大家注意!利用掩體,保護好博士! [name="阿米婭"] 這打扮難道是......整合運動?怎麼會...... [name="阿米婭"] 近衛人員......做好戰鬥準備! [character(name="char_013_riop")] [name="近衛幹員"] 明白! [character] [CameraShake(duration=0.5, xstrength=8, ystrength=10, vibrato=30, randomness=90, block=false)] [Blocker(a=1, r=255, g=255, b=255, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [PlaySound(key="$d_sp_ballista")] [Blocker(a=0, fadetime=1.5, block=true)] [character(name="char_013_riop")] [name="近衛幹員"] 可惡,這些傢伙是衝著博士來的嗎! [character(name="char_002_amiya_1",name2="char_013_riop",focus=1)] [name="阿米婭"] 不......博士的存在不會有別人知道才對。 [character(name="char_002_amiya_1#7",name2="char_013_riop",focus=1)] [name="阿米婭"] 凱爾希醫生的遠程通訊呢? [character(name="char_002_amiya_1",name2="char_013_riop",focus=2)] [name="近衛幹員"] 不知道為什麼,設備停止工作了! [character(name="char_002_amiya_1")] [name="阿米婭"] ......有什麼切斷了我們之間的通訊。 [name="阿米婭"] 烏薩斯政府發現了我們的行蹤嗎? [character(name="char_002_amiya_1",name2="char_013_riop",focus=2)] [name="近衛幹員"] 現在要怎麼辦? [character(name="char_002_amiya_1")] [name="阿米婭"] 原本負責這次行動的凱爾希醫生,現在沒辦法參與指揮...... [name="阿米婭"] ...... [character(name="char_002_amiya_1#7")] [name="阿米婭"] ————Dr.{@nickname}。 [name="阿米婭"] ————我希望,由博士來指揮。 [Character(name="char_016_medic",name2="char_002_amiya_1",focus=1)] [name="醫療幹員"] 這......會不會太冒險了,博士才剛剛...... [Character(name="char_016_medic",name2="char_002_amiya_1",focus=2)] [name="阿米婭"] ......我想......試一試。 [character(name="char_002_amiya_1")] [name="阿米婭"] 雖然失去了記憶,但博士確實曾與我們...... [name="阿米婭"] ......一同戰鬥過。 [Blocker(a=1, r=255, g=255, b=255, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [PlaySound(key="$flashback", volume=0.4)] [Background(image="bg_wild_a")] [CameraEffect(effect="Grayscale", amount=0.8, keep=true)] [Character(name="char_002_amiya_1#8")] [Blocker(a=0, fadetime=0.2, block=true)] [name="???"] 謝謝你教會了我這麼多...... [Blocker(a=1, r=255, g=255, b=255, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [PlaySound(key="$flashback", volume=0.1)] [CameraEffect(effect="Grayscale", amount=0)] [Background(image="bg_indoor_1")] [character(name="char_002_amiya_1#4")] [Blocker(a=0, fadetime=0.1, block=true)] [name="阿米婭"] ...... [character(name="char_002_amiya_1")] [name="阿米婭"] 我們一起經歷了許多許多...... [name="阿米婭"] 我知道的......博士你能為我們帶來勝利。 [Blocker(a=1, r=255, g=255, b=255, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [PlaySound(key="$flashback", volume=0.4)] [Background(image="bg_wild_a")] [CameraEffect(effect="Grayscale", amount=0.8, keep=true)] [Character(name="char_002_amiya_1#8")] [Blocker(a=0, fadetime=0.2, block=true)] [name="???"] 你能為我們帶來勝利。 [Blocker(a=1, r=255, g=255, b=255, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [PlaySound(key="$flashback", volume=0.1)] [CameraEffect(effect="Grayscale", amount=0)] [Background(image="bg_indoor_1")] [Character(name="char_002_amiya_1")] [Blocker(a=0, fadetime=0.1, block=true)] [name="阿米婭"] ......我明白這樣突然請求你很失禮。 [name="阿米婭"] 但是,但是......拜託了,請你助我們一臂之力。 [Character(name="char_002_amiya_1#2")] [name="阿米婭"] 我也會輔助你的! [Decision(options="那就先打退他們!;......;我們只能反擊了,是嗎?", values="1;2;3")] [Predicate(references="1;2;3")] [Character(name="char_002_amiya_1")] [name="阿米婭"] 嗯......我也不想再把博士你捲入這些紛爭。 [name="阿米婭"] 但現在的我們,非常需要Dr.{@nickname}的智慧。 [name="阿米婭"] 希望博士能在戰鬥中,把過去的感覺找回來。 [Character(name="char_002_amiya_1#4")] [name="阿米婭"] ————也許連你自己都可能還不太相信...... [Character] [Background] [name="阿米婭"] 但是我相信你。 [Image(image="avg_0_3", fadetime=0.8)] [name="阿米婭"] ——我相信你,一定可以的。 [name="阿米婭"] 請指揮————羅德島! [Delay(time=0.6)] [Dialog] [Blocker(block=true)] [Image] [SkipToThis] [StartBattle(stageId="guide_01")] [Tutorial(waitForSignal="battle_start")]
[HEADER(is_tutorial=true, is_skippable=true, is_autoable=true, fit_mode="BLACK_MASK", deny_auto_switch_scene=true)] 教學關後
[stopmusic(fadetime=1)] [Background(image="bg_indoor_1", width=1, height=1, fadetime=1)]
[Delay(time=1)]
[Character(name="char_013_riop")] [name="近衛幹員"] 最後一個![CameraShake(duration=1.5, xstrength=7, ystrength=5, vibrato=30, randomness=90, fadeout=true, block=false)] [Character(name="char_1002_nsabr_2")] [Blocker(a=1, r=255, g=255, b=255, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [PlaySound(key="$d_sp_ballista")] [Blocker(a=0, fadetime=1.5, block=false)] [name="整合運動成員"] 呃啊!
[Character(name="char_013_riop")]
[Dialog] [Character(fadetime=0)] [Delay(time=0.5)] [PlayMusic(intro="$escape_intro", key="$escape_loop", volume=0.8, crossfade=1.5)] [Character(name="char_013_riop")]
[name="近衛幹員"] 剩餘目標已清除。敵方小隊潰退了! [name="近衛幹員"] ......Dr.{@nickname}的指揮確實和阿米婭說的一樣,讓人放心。
[Character(name="char_002_amiya_1#10")]
[name="阿米婭"] 是吧,輕輕鬆鬆吧? [name="阿米婭"] 博士曾經經歷的,可不只是這種程度的戰鬥。
[Character(fatetime=0.5, block=true)] [delay=1]
[Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.8, block=true)] [Character(name="char_1002_nsabr_2")] [name="整合運動成員"] 咳......怎麼會出現......烏薩斯人以外的阻礙...... [name="整合運動成員"] 不會......讓你們阻撓我們的事業! [dialog] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [PlaySound(key="$p_imp_whip_h")] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [CameraShake(duration=0.6, xstrength=5, ystrength=8, vibrato=30, randomness=90, block=true)] [Character(name="char_1002_nsabr_2")] [PlaySound(key="$d_gen_walk_n")] [Character(name="char_130_doberm_ex")] [name="???"] 別想得逞!
[Character(name="char_013_riop")] [name="近衛幹員"] 杜,杜賓教官! [Character(name="char_013_riop", name2="char_130_doberm_ex", focus=2)] [name="杜賓"] 你在發什麼呆!差一點,你就要被打成篩子了! [Character(name="char_013_riop", name2="char_130_doberm_ex", focus=1)] [name="近衛幹員"] 對,對不起! [Character(name="char_013_riop", name2="char_130_doberm_ex", focus=2)] [name="杜賓"] 快!重整隊形! [Character(name="char_013_riop", name2="char_130_doberm_ex", focus=1)] [name="近衛幹員"] 是!
[Character(name="char_002_amiya_1#2")] [name="阿米婭"] 杜賓!你來了! [Character(name="char_002_amiya_1#2", name2="char_130_doberm_ex", focus=2)] [name="杜賓"] 情況緊急。我的小組也遭到了攻擊,敵人同樣是整合運動。 [name="杜賓"] 所以我才立刻趕過來跟你們匯合。 [Character(name="char_002_amiya_1#2", name2="char_130_doberm_ex", focus=1)] [name="阿米婭"] 整合運動為什麼會攻擊我們......? [Character(name="char_002_amiya_1#2", name2="char_130_doberm_ex", focus=2)] [name="杜賓"] 一個感染者權益組織......本來我覺得他們只是有點盲目激進———— [name="杜賓"] ————現在居然開始使用暴力,還是在烏薩斯的城市?真是自尋死路。 [name="杜賓"] 接下來,這裡只會變得更加混亂。 [name="杜賓"] 阿米婭,我們必須立刻撤離切爾諾伯格。 [Character(name="char_002_amiya_1#1", name2="char_130_doberm_ex", focus=1)] [name="阿米婭"] 好的。我們已經成功救出博士,之後按照計劃撤退就可以了。 [Delay(time=0.5)] [Character(name="char_130_doberm_ex")] [name="杜賓"] ——這位就是Dr.{@nickname}? [Character(name="char_002_amiya_1")] [name="阿米婭"] 是,是的。 [Character(name="char_130_doberm_ex")] [name="杜賓"] Dr.{@nickname},你可能不認識我,但你認識阿米婭,為了你的安全著想—— [Character(name="char_002_amiya_1", name2="char_130_doberm_ex", focus=1)] [name="阿米婭"] 不不...... [name="阿米婭"] 唔,杜賓,博士目前的狀態並不是很好。 [name="阿米婭"] 簡單地說,博士......失憶了。 [Character(name="char_002_amiya_1", name2="char_130_doberm_ex", focus=2)] [name="杜賓"] 失憶? [name="杜賓"] ......這怎麼辦?你還準備將指揮權交給這個...... [Character(name="char_002_amiya_1", name2="char_130_doberm_ex", focus=1)] [name="阿米婭"] 博士依然有能力指揮小隊。 [name="阿米婭"] ......至少,在剛才的戰鬥中,我已經確認了。 [Character(name="char_002_amiya_1", name2="char_130_doberm_ex", focus=2)] [name="杜賓"] ...... [name="杜賓"] 我還是不能這麼簡單就相信一個陌生人。 [name="杜賓"] 但我相信你,阿米婭。 [Character(name="char_002_amiya_1", name2="char_130_doberm_ex", focus=1)] [name="阿米婭"] ......我知道了。 [Character(name="char_130_doberm_ex")] [name="杜賓"] Dr.{@nickname}, 我是行動組E1組長,杜賓。 [name="杜賓"] 我們將把你從這座烏薩斯的城市——切爾諾伯格,護送到羅德島。[Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [image(image="avg_map_1")] [ImageTween(image="avg_map_1", tiled=true, xScaleTo=1.3, yScaleTo=1.3, xTo=-200, duration=75, block=false)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.8, block=true)] [name="杜賓"] 身處切爾諾伯格城的核心區廢棄設施,現在的我們理應向西撤退。
[Character(name="char_002_amiya_1", name2="char_130_doberm_ex", focus=1)] [ImageTween(image="avg_map_1", tiled=true, xScaleTo=1.8, yScaleTo=1.8, xTo=-200, duration=75, block=false)] [name="阿米婭"] 但......和凱爾希醫生通訊中斷時,我和杜賓教官都需要先帶領著各自的小組,去西邊的集結地匯合然後確認撤出信號。 [name="阿米婭"] 按照計劃,原本是這樣的...... [name="杜賓"] 如果能這麼順利就好了。 [name="杜賓"] 今天是我們從石館救走你的最後機會,Dr.{@nickname}。 [name="杜賓"] 只是......我總有種不祥的預感。 [character] [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [image] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.8, block=true)]
[Character(name="char_016_medic", name2="char_002_amiya_1", focus=1)] [name="醫療幹員"] 阿,阿米婭! [Character(name="char_016_medic", name2="char_002_amiya_1#6", focus=2)] [name="阿米婭"] 怎麼了? [Character(name="char_016_medic", name2="char_002_amiya_1#6", focus=1)] [name="醫療幹員"] 是......是來自羅德島的對話請求! [Character(name="char_002_amiya_1#6", focus=-1)] [name="阿米婭"] 通訊接上了嗎!難道說,是凱爾希醫......
[Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [Character(name="char_002_amiya_1#6", focus=-1)] [name="???"] 很抱歉,並不是。 [image(image="bg_2_call")] [PlaySound(key="$d_gen_transmissionget",volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.8, block=true)]
[Character(name="char_002_amiya_1#1", focus=1)] [name="阿米婭"] PRTS......?
[Character(name="char_002_amiya_1#1", focus=-1)] [name="PRTS"] 應急神經連接請求被意外觸發了。 [name="PRTS"] 羅德島號方面也受到干擾,只有神經連接可以勉強進行。 [name="PRTS"] 無法用電波通訊聯繫到尚未回到羅德島的凱爾希。 [name="PRTS"] 已經確認過阿米婭您的安全,那麼我的任務就已經完成了。 [Character(name="char_130_doberm_ex")] [name="杜賓"] 這東西...... [name="杜賓"] 現在真的是時候嗎? [Character(name="char_002_amiya_1#1", focus=-1)] [name="PRTS"] 不需要使用您的神經連接操作羅德島的話,我將在稍後斷開連接。 [name="PRTS"] 如果打擾到了您的派對,萬分抱歉。 [Character(name="char_002_amiya_1#5", focus=1)] [name="阿米婭"] 不不!別掛斷......我需要你幫個忙。 [name="阿米婭"] 杜賓,博士需要這些幫助。 [Character(name="char_130_doberm_ex")] [name="杜賓"] 瞭解了,抓緊時間。 [Character(name="char_002_amiya_1#5", focus=1)] [name="阿米婭"] 博士,PRTS也是我們的......同伴,它會指導你下一步的動作。 [name="阿米婭"] 雖然時間很緊張,但現在,我要為你重新連接至羅德島的後勤系統。 [name="阿米婭"] 這樣在我們作戰的時候,你也能利用它為我們取得優勢。 [name="阿米婭"] 可能會很難習慣,和說話不太一樣,但只要好好使用,就一定能使整個救援作戰更加順利,所以請你...... [name="阿米婭"] ......相信我吧。按你想要的那樣,按你熟悉的那樣...... [name="阿米婭"] PRTS......開始吧。 [Character(name="char_002_amiya_1#1", focus=-1)] [name="PRTS"] 需要確認管理員身份,請選擇識別方式。 [Character(name="char_002_amiya_1#2", focus=1)] [name="阿米婭"] 啊,博士......請你說句話。
[Decision(options="(說話)", values="1")][Predicate(references="1")] [PlaySound(key="$d_gen_transmissionget",volume=0.4)] [Character(name="char_002_amiya_1#3", focus=-1)] [name="PRTS"] 雖然不知道為什麼你不說話,反而觸碰了一下屏幕中央—— [name="PRTS"] ——不過我已經找到了相匹配的指紋。身份確認,權限水平:8。
[Blocker(a=1, r=0,g=0, b=0, fadetime=0.6, block=true)] [Background] [Character(fadetime=0)] //修改此處的image來切換cg [Image(image="avg_ep00",x=0, y=0, xScale=1, yScale=1, fadetime=0)] [Blocker(a=0, fadetime=0.6, block=false)] [ImageTween(xFrom=0, yFrom=0, xTo=0, yTo=-20, xScaleFrom=1, yScaleFrom=1, xScaleTo=1.1, yScaleTo=1.1, duration=15, block=false)] [name="PRTS"] ——歡迎回家,Dr.{@nickname}。 [Delay(time=0.6)] [Background] [character] [Dialog] [Blocker(block=true)] [Image] [Blocker(afrom=0, a=1, fadetime=1, block=true)] [SkipToThis] [GotoPage(dest="home")]
[HEADER(is_tutorial=true, is_skippable=true, fit_mode="BLACK_MASK", deny_auto_switch_scene=true)] 中途重啟遊戲後
[Character(name="$ill_amiya_normal")] [Blocker(afrom=1, a=0, fadetime=1, block=true)]
[name="阿米婭"] 剛才發生了什麼?博士一句話沒說,彷彿整個時間都停止了......
[Character(name="$ill_amiya_normal", focus=-1)]
[name="???"] 記錄顯示Dr.{@nickname}切換了當前執行的應用程序。
[Character(name="$ill_amiya_normal", focus=0)]
[name="阿米婭"] 原來如此,那就讓博士回到剛才的環境裡吧。戰鬥還在繼續。
[SkipToThis] [StartBattle(stageId="guide_02")] [Tutorial(waitForSignal="battle_start")]